Style of Using Of Adolescents in the Preparatory Stage of Electronic Games and Their Relationship to Personal Absorption Process

Author

Department of Housing and Home management Faculty of Design and Applied Arts-Taif University - Saudi Arabia

Abstract

The study aims at revealing the nature of the relationship between the way teens use electronic games (good use of electronic gaming method - the way the bad use of electronic games), personal characteristics, which is cherished by six (social responsibility. The emotional ballast of concern and tension - self-confidence - scientific thinking - feeling of accomplishment), The study sample consisted of (290) students from preparatory schools and government of menoufia province and Eastern Languages of males and females and different social and economic levels, the requirement to be practitioners and users of electronic games on modern electronic devices. The researcher used in the study Tools General Data form and a questionnaire for the use of adolescents in the preparatory stage of electronic gaming questionnaire and the personal characteristics of adolescents, It was the use of descriptive analytical approach in this study.
 The results of the study concluded that there is a statistical link between propagating d teens use electronic games he cherishes (good use of electronic games, bad use of electronic games, the aggregate total of the questionnaire) Adolescent personality characteristics and social responsibility, he cherishes (emotional ballast, concern and tension, self-confidence, scientific thinking, the sense of accomplishment in the aggregate total of the questionnaire).
          The study recommended the need for follow-up to the parents of adolescents when they use information technologies, in particular the international information networks and the Internet to ensure the safety and legitimacy of can use that subject to the security of the homeland and the citizen, the tampering and sabotage.
 
 

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